![]() ![]() "crude hack to cope with 'degenerate animations' whose timing is set to some small value because of the delays imposed by Netscape's animation process. Internet Explorer 5 is closed source, but could hypothetically look something like this: Internet Explorer 5 hypothetical source code. So munge values in that range." Internet Explorer 5 It seems that there are broken tools out there that set a 0ms or 10ms timeout when they really want a "default" one. Consider 0 = unspecified and make it fast but not too fast. "Ensure a minimal time between updates so we don't throttle the UI thread. >10ms is used unnormalized." Firefox source code (from an older version, with different wording). We follow Firefox's behavior and use a duration of 100 ms for any frames that specify a duration of 50ms is used unnormalized. "Many annoying ads specify a 0 duration to make an image flash as quickly as possible. With the minimum delay of 10 we are compatible to them and avoid huge loads on the app and xserver." Chromium (version ) Chromium source code. "IE and mozilla use a minimum delay of 10. By looking at the various programs' source code, we can build up a picture of why. Anything with a delay of less than 2 (20ms) will be clamped to a higher value. That is, none of the programs that you'd typically be viewing GIFs with support it (Firefox, Edge, IE, Chrome, Windows Explorer, Electron apps, Qt apps.). (If you're seeing identical images here - let me know! It means there's a browser out there that is handling GIFs differently to the big browsers.) Source of the Problem ![]() The 0-delay red squares are visible when rendering. The colourful GIF only renders small portions at a time. The value can be set from 0 (no delay) to 0xffff (roughly a 10 minute delay). Specifically, it's the number of hundredths of a second to wait before continuing to the next frame. Now before each image frame, an optional "delay" value can be set which determines how long that frame should be shown before moving on to the next one. In the current version of the GIF format (89a), transparency and animation features are available. Each frame could reference a different 256-colour palette, so an image could be created using more than 256 distinct colours. In the first version of the GIF format (87a), multiple image frames (of varying size and position) would be overlaid on top of each other to create a single resulting image. For a great breakdown on the bytes that make up a GIF, check out Matthew Flickinger's "What's in a GIF" project. We won't be going into detail on how a GIF file is structured. Otherwise, my condolences, and please disregard this message.) Me when GIFs are too slow GIF Features (Disclaimer: If you're from a distant utopian future where this isn't a problem any more, a few of the example GIFs in this article won't make much sense. If you want to learn a bit more about GIFs, exactly why this edge case happens, and some thoughts on how to improve things, keep reading! If you're here because you want to fix your GIF and want the quick answer, the solution is: set your frame delay to 20ms instead of 10ms. But when you view the resulting GIF, it's playing much slower than intended, and there are definitely GIFs that play faster than this one. The GIF editor you're using lets you set a frame duration / delay, so you set it to the lowest possible value for maximum shakage. You're trying to create a violently-shaking GIF for comedic purposes ( ). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |